Discrepancies in COLOR constants
Posted: Wed Dec 17, 2025 2:37 pm
Hi guys! I'm joining this topic because I've found discrepancies in the COLOR constants (iex. COLOR WHITE), as they don't seem to match for every platform supported. Check the image, may be related to the thread...
My friend and I started developing a text adventure targetting both C64 & CPC464 a couple days ago, and we discovered ugBASIC and Retrogamecoder's IDE almost at the same time. We loved both and we think they need as much feedback as possible.
@spotlessmind1975 If you guys manage to fix those constants so colors match between computers, that will help us a lot and make things easier. Also, a few examples make use of PNG images but you should clarify when they need to be 2,4,or 16 color for them to work in the guide.
@retrogamecoders your C examples for C64 and NES are incredible, thank you so much for that. I was hoping to test some samples for the GameGear and MasterSystem but none seem to run yet, or make them freeze the emulator and do nothing. Anyways, great job!
Thanks a lot for the support.
My friend and I started developing a text adventure targetting both C64 & CPC464 a couple days ago, and we discovered ugBASIC and Retrogamecoder's IDE almost at the same time. We loved both and we think they need as much feedback as possible.
@spotlessmind1975 If you guys manage to fix those constants so colors match between computers, that will help us a lot and make things easier. Also, a few examples make use of PNG images but you should clarify when they need to be 2,4,or 16 color for them to work in the guide.
@retrogamecoders your C examples for C64 and NES are incredible, thank you so much for that. I was hoping to test some samples for the GameGear and MasterSystem but none seem to run yet, or make them freeze the emulator and do nothing. Anyways, great job!
Thanks a lot for the support.