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Text Based Games - Using Graphic modes

Posted: Wed Oct 18, 2023 11:00 am
by Pwillard
While it might have been possible with some extra machine language work on the original COCO BASIC to merge Hi-Res graphics and Text, it actually comes natively with UGBASIC. This is a welcome capability and saves me from having to load my GSCREEN Machine code program that accomplishes this (about 1K worth).

I'm documenting my progress here...

https://github.com/pwillard/vidtext