Memory Map on D32 and D64
Posted: Thu Aug 01, 2024 8:00 pm
Hi
Just double checking if the area from 1024 to 2047 is free to be used as video memory on the Dragon target.
I am implementing double buffering (as I think it is not provided by ugBASIC). I am pretty sure the code works, as I can make it work for small programs, but when I use it on a bigger program I see patterns appearing on screen, like the screen is showing a changing memory area.
The only explanation is that when I set the screen to start at 1024+512 I overlap with some variables area.
Thanks
Maxi
Just double checking if the area from 1024 to 2047 is free to be used as video memory on the Dragon target.
I am implementing double buffering (as I think it is not provided by ugBASIC). I am pretty sure the code works, as I can make it work for small programs, but when I use it on a bigger program I see patterns appearing on screen, like the screen is showing a changing memory area.
The only explanation is that when I set the screen to start at 1024+512 I overlap with some variables area.
Thanks
Maxi