Search found 100 matches
- Thu Jul 25, 2024 8:20 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 62485
Re: Question about math and data types
Hi clovepower ! I do am amazed to see you already implemented this . :mrgreen: Only one thing...how do I access beta?. It is easy! :D Click on Build , then on Options . In the dialog click on Use BETA compiler . Then click on SAVE . From this moment on, the buttons to download the beta will be activ...
- Wed Jul 24, 2024 11:27 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 62485
Re: Question about math and data types
Hi clovepower ! the type of a single-operand expression (like a+b) is the "widest" between the operand types and operands are converted to the wider type, if necessary, before performing the calculation I'm happy to let you know that I just implemented this mechanism on the beta . If you t...
- Wed Jul 24, 2024 6:35 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 62485
Re: Question about math and data types
Hi clovepower ! ahhhhhh, OK, my bad then, It's not like it was exactly a "mistake". In my opinion that is a question of interpretation. Some BASICs, if I remember correctly, allow you to define multiple variables with the same type. But, again in my opinion, it's not a very "BASIC&quo...
- Wed Jul 24, 2024 9:02 am
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 62485
Re: Question about math and data types
Hi clovepower , and thank you for the message! :D 1. If a variable is explicitly declared to be of a given type, it is created to be of that type, regardless how it is initialized. You are definitely right! This is not only right, but it is precisely the behavior of ugBASIC . In the example you kind...
- Tue Jul 16, 2024 7:44 am
- Forum: New features
- Topic: Double Buffer for Dragon Target
- Replies: 4
- Views: 51700
Re: Double Buffer for Dragon Target
Hi clovepower ! Is there a way to either implement the double buffer on this platform or at least to specify the size for the screen memory / start address of ugBASIC program? To specify the screen size and starting address you can use the direct access approach, with the caveat that this modificati...
- Sun Jul 14, 2024 9:27 pm
- Forum: New features
- Topic: Double Buffer for Dragon Target
- Replies: 4
- Views: 51700
Re: Double Buffer for Dragon Target
Hi clovepower ! Is there a way to either implement the double buffer on this platform or at least to specify the size for the screen memory / start address of ugBASIC program? I'm happy to let you know that the pragma for defining the starting address of an ugBASIC program has been implemented in to...
- Thu Jul 11, 2024 3:44 pm
- Forum: Support
- Topic: FOR...NEXT with negative STEP semantic
- Replies: 5
- Views: 40441
Re: FOR...NEXT with negative STEP semantic
Hi clovepower ! Unfortunately, I think the fix introduced another issue For that matter I fear he has introduced more than one. But I think that, in the end, this is a good thing: because it allowed me to see that there was one basic thing that wasn't right. :) In order to better explain the complex...
- Wed Jul 10, 2024 7:30 pm
- Forum: Support
- Topic: FOR...NEXT with negative STEP semantic
- Replies: 5
- Views: 40441
Re: FOR...NEXT with negative STEP semantic
Hi clovepower ! Is this a bug or intended behavior? This is a bug without any doubt. And I also know how it was introduced. Before I tell you that I have already fixed it and you can download the compilers' COLDFIX, I would like to explain how it was born. Let me start by saying that being the only ...
- Sun Jul 07, 2024 10:20 pm
- Forum: New features
- Topic: Double Buffer for Dragon Target
- Replies: 4
- Views: 51700
Re: Double Buffer for Dragon Target
Hi clovepower ! I am trying to use double buffered screen with the Dragon target, but is seems unsupported. I confirm that it is currently not supported under Dragon 32/64. DOUBLE BUFFER is supported only for the following targets: c128 c64 (limited to text mode only), to8 pc128op coco3 (limited to ...
- Fri Jul 05, 2024 5:56 pm
- Forum: Support
- Topic: Hello! Some questions for a game- C64
- Replies: 3
- Views: 30818