Search found 65 matches
- Thu Jul 11, 2024 3:44 pm
- Forum: Support
- Topic: FOR...NEXT with negative STEP semantic
- Replies: 5
- Views: 9871
Re: FOR...NEXT with negative STEP semantic
Hi clovepower ! Unfortunately, I think the fix introduced another issue For that matter I fear he has introduced more than one. But I think that, in the end, this is a good thing: because it allowed me to see that there was one basic thing that wasn't right. :) In order to better explain the complex...
- Wed Jul 10, 2024 7:30 pm
- Forum: Support
- Topic: FOR...NEXT with negative STEP semantic
- Replies: 5
- Views: 9871
Re: FOR...NEXT with negative STEP semantic
Hi clovepower ! Is this a bug or intended behavior? This is a bug without any doubt. And I also know how it was introduced. Before I tell you that I have already fixed it and you can download the compilers' COLDFIX, I would like to explain how it was born. Let me start by saying that being the only ...
- Sun Jul 07, 2024 10:20 pm
- Forum: New features
- Topic: Double Buffer for Dragon Target
- Replies: 4
- Views: 14795
Re: Double Buffer for Dragon Target
Hi clovepower ! I am trying to use double buffered screen with the Dragon target, but is seems unsupported. I confirm that it is currently not supported under Dragon 32/64. DOUBLE BUFFER is supported only for the following targets: c128 c64 (limited to text mode only), to8 pc128op coco3 (limited to ...
- Fri Jul 05, 2024 5:56 pm
- Forum: Support
- Topic: Hello! Some questions for a game- C64
- Replies: 3
- Views: 6835
- Thu Jul 04, 2024 6:39 am
- Forum: Support
- Topic: Initialization of local variables in procedures
- Replies: 2
- Views: 6003
Re: Initialization of local variables in procedures
Hi clovepower ! I am running the below code in the Dragon target (I get an IDE error if I use VIC 20) . I received the error report, and I will work in order to make it working again under VIC-20 with a HOTFIX. If you have not already done so, I recommend that you activate the automatic detection of...
Re: Lazy IF?
Hi clovepower Ah, I missed that conversation (since I was searching for "lazy" rather than "short circuit" ) but yes, that answers my questions. You're right! I remembered it like that, "lazy", too. It took me a while to find the exchange again. :D At the end, I think i...
Re: Lazy IF?
Hi clovepower , and thank you for the message! :D Hi, just wondering, as did not find it in the doc, if the clause in IF statement is evaluated in a lazy (C-style) way or not; meaning: I don't know if we are referring to the same feature, but in this thread the topic of short circuiting in evaluatio...
- Wed Jun 26, 2024 7:19 am
- Forum: Support
- Topic: Hello! Some questions for a game- C64
- Replies: 3
- Views: 6835
Re: Hello! Some questions for a game- C64
Hi avazquez , and welcome to the forum! :D First of all, I'm very happy that you like the project, and I hope I can answer all your questions in a helpful way! 1) No Arctan ? Sorry I am no math expert but how then do we get the angle between two points ? In general, therefore not strictly linked to ...
- Mon Jun 24, 2024 8:08 pm
- Forum: Support
- Topic: Passing arrays to (recursive?) procedures
- Replies: 3
- Views: 6581
Re: Passing arrays to (recursive?) procedures
Hi clovepower , and welcome to the forum! :D 1) Is it possible to pass an array to a procedure and, if so, how? On ugBASIC the parameters in the procedures are always passed by copy, never by reference, and the copy occurs only for simple, i.e. non-aggregate, types. So you can pass single variables ...
- Sun Jun 23, 2024 10:53 am
- Forum: New features
- Topic: vg5000
- Replies: 6
- Views: 8482
Re: vg5000
Bonjour rendomizer ! Bonjour spotlessmind1975.Excusez moi pour le manque de precision. Le problème n’est pas le manque de précision, mais la nécessité de disposer des spécifications du matériel, et non des ROM. Sauf besoins spécifiques, que je ne vois pas ici, nous n'utilisons pas les routines ROM. ...