Search found 4 matches
- Fri Jan 19, 2024 4:58 pm
- Forum: Support
- Topic: text based games
- Replies: 2
- Views: 6512
Re: text based games
My hope is that I can put strings somehow into memory banks in a simple way similar to how you can load images into a bank. Perhaps that would require a new command of some kind? Then I could have all my text in a DATA statement or something and compile it right into the disk image, instead of creat...
- Fri Jan 19, 2024 12:15 am
- Forum: Support
- Topic: text based games
- Replies: 2
- Views: 6512
text based games
Hello, I am designing a project that will be a text based / screen based game focusing on different screens with lots of text. Does anyone here have any advice on working with large amounts of text? I know the string limits are quite severe in ugBASIC (if you're planning on writing a novel). What ar...
- Wed Nov 22, 2023 3:29 pm
- Forum: New features
- Topic: Storage access: files or memory?
- Replies: 6
- Views: 9198
Re: Storage access: files or memory?
I want to be able to load and save off of Floppy disk, files will work. Memory access would work too. Memory access might be best to get the ball rolling because you can always build out a file system on top of that.
- Fri Nov 17, 2023 5:38 am
- Forum: New features
- Topic: Short circuit evaluation: yes or no?
- Replies: 6
- Views: 9410
Re: Short circuit evaluation: yes or no?
Interestingly, some languages have a different logical operator to avoid short circuiting. In java, and probably most others, the AND operator is & and if you use two && signs, one gets a short circuit AND. If one has to choose, and I think choosing one option is probably good in a BASIC...