Search found 38 matches
- Thu Apr 30, 2026 9:11 pm
- Forum: Support
- Topic: Preparing ugBasic + Xroar for COCO 1/2 dev
- Replies: 0
- Views: 15458
Preparing ugBasic + Xroar for COCO 1/2 dev
To have ugBasic and Xroar (COCO emulator) up and running, you will need: Xroar Emulator. Download the ZIP ARCHIVE file from https://www.6809.org.uk/xroar/ and extract its content to your desired location, preferably outside the usual Windows program files or system locations, like C:/RETRODEV/xroar-...
- Thu Apr 30, 2026 8:52 pm
- Forum: Announcing new software
- Topic: Open Pilantra - TRS-80 Color Computer
- Replies: 0
- Views: 57
Open Pilantra - TRS-80 Color Computer
https://i.ibb.co/rKY60Yfh/B-pilantra.png Open Pilantra is a cinematic random story generator that started its days when I was messing around with semigraphics 4 on this thread: https://forum.ugbasic.iwashere.eu/viewtopic.php?t=6 It is now available for download + source at: https://fued.net/ Availa...
- Wed May 21, 2025 3:22 am
- Forum: Support
- Topic: text/assci
- Replies: 6
- Views: 16258
Re: text/assci
Unfortunately that editor works only for the TRS-80 Color Computer. The basic export is Disk Extended Color Basic native to that computer. That code will run and display the image if executed on the respective emulator. The code can easily be converted to ugBasic though, and the other save modes wil...
- Tue May 20, 2025 12:40 am
- Forum: Support
- Topic: text/assci
- Replies: 6
- Views: 16258
Re: text/assci
Yeah each machine with their own kind of semigraphics.
Here the online editor (TRS-80 Color Computer or Dragon):
https://daftspaniel.neocities.org/tools/sgeditremix/
Here the online editor (TRS-80 Color Computer or Dragon):
https://daftspaniel.neocities.org/tools/sgeditremix/
- Thu May 15, 2025 8:43 pm
- Forum: Support
- Topic: text/assci
- Replies: 6
- Views: 16258
Re: text/assci
As far as I know doing a PRINT " h " will get to exactly that. You can use @ or AT or LOCATE to position it. You can change fonts and its size. Currently you can't change the character spacing (tracking) but there is a ticket for that support in future. On another front, you can load a set...
- Fri Apr 11, 2025 7:07 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 58531
Re: unexpected
Nice. That is one approach, to test on other platforms occasionally. I have been preferring to do COCO 1/2 stuff only but will soon tackle ZX, MSX and GB, but with different "starting" projects. The current ones I have have too much COCO 1/2 specific stuff to work somewhere else without a ...
- Fri Apr 11, 2025 6:00 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 58531
Re: unexpected
line 24 with:
IF k="N" THEN GOTO 27
Should only show next image and text if N is pressed.
Which computer are you doing that for?
IF k="N" THEN GOTO 27
Should only show next image and text if N is pressed.
Which computer are you doing that for?
- Fri Apr 11, 2025 3:00 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 58531
Re: unexpected
Keep both load IMAGES at the start of the code where the first one is. Their variable names must be different, so "bgg" for the first image and maybe "bg2" for the second. bgg := LOAD IMAGE("testp.png") bg2 := LOAD IMAGE("loveu2p.png") Then you PUT IMAGE bgg A...
- Sun Apr 06, 2025 3:46 pm
- Forum: BASIC 10Liner Contest - 2025
- Topic: 5 Tides at Purple Oyster Beach (TRS-80 Color)
- Replies: 1
- Views: 86546
5 Tides at Purple Oyster Beach (TRS-80 Color)
Here is my entry on the WILD category. https://bunsen.itch.io/5-tides-at-the-purple-oyster-beach-trs-80-color-computer-by-fued edit:post needs images!! https://i.ibb.co/tTgf0m5J/SCREENSHOT.gif Game is joystick controlled (left). Your goal is to collect the purple oysters as fast you can before the t...
- Fri Mar 28, 2025 3:14 pm
- Forum: Support
- Topic: Help making a basic game for CoCo 2
- Replies: 9
- Views: 169598
Re: Help making a basic game for CoCo 2
Very nice!
Moves around like butter

I haven´t used the ROLL either, chose to have the bitmaps hand positioned.
Moves around like butter

I haven´t used the ROLL either, chose to have the bitmaps hand positioned.