Search found 38 matches

by ericomont
Thu Apr 30, 2026 9:11 pm
Forum: Support
Topic: Preparing ugBasic + Xroar for COCO 1/2 dev
Replies: 0
Views: 15458

Preparing ugBasic + Xroar for COCO 1/2 dev

To have ugBasic and Xroar (COCO emulator) up and running, you will need: Xroar Emulator. Download the ZIP ARCHIVE file from https://www.6809.org.uk/xroar/ and extract its content to your desired location, preferably outside the usual Windows program files or system locations, like C:/RETRODEV/xroar-...
by ericomont
Thu Apr 30, 2026 8:52 pm
Forum: Announcing new software
Topic: Open Pilantra - TRS-80 Color Computer
Replies: 0
Views: 57

Open Pilantra - TRS-80 Color Computer

https://i.ibb.co/rKY60Yfh/B-pilantra.png Open Pilantra is a cinematic random story generator that started its days when I was messing around with semigraphics 4 on this thread: https://forum.ugbasic.iwashere.eu/viewtopic.php?t=6 It is now available for download + source at: https://fued.net/ Availa...
by ericomont
Wed May 21, 2025 3:22 am
Forum: Support
Topic: text/assci
Replies: 6
Views: 16258

Re: text/assci

Unfortunately that editor works only for the TRS-80 Color Computer. The basic export is Disk Extended Color Basic native to that computer. That code will run and display the image if executed on the respective emulator. The code can easily be converted to ugBasic though, and the other save modes wil...
by ericomont
Tue May 20, 2025 12:40 am
Forum: Support
Topic: text/assci
Replies: 6
Views: 16258

Re: text/assci

Yeah each machine with their own kind of semigraphics.
Here the online editor (TRS-80 Color Computer or Dragon):
https://daftspaniel.neocities.org/tools/sgeditremix/
by ericomont
Thu May 15, 2025 8:43 pm
Forum: Support
Topic: text/assci
Replies: 6
Views: 16258

Re: text/assci

As far as I know doing a PRINT " h " will get to exactly that. You can use @ or AT or LOCATE to position it. You can change fonts and its size. Currently you can't change the character spacing (tracking) but there is a ticket for that support in future. On another front, you can load a set...
by ericomont
Fri Apr 11, 2025 7:07 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 58531

Re: unexpected

Nice. That is one approach, to test on other platforms occasionally. I have been preferring to do COCO 1/2 stuff only but will soon tackle ZX, MSX and GB, but with different "starting" projects. The current ones I have have too much COCO 1/2 specific stuff to work somewhere else without a ...
by ericomont
Fri Apr 11, 2025 6:00 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 58531

Re: unexpected

line 24 with:
IF k="N" THEN GOTO 27

Should only show next image and text if N is pressed.
Which computer are you doing that for?
by ericomont
Fri Apr 11, 2025 3:00 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 58531

Re: unexpected

Keep both load IMAGES at the start of the code where the first one is. Their variable names must be different, so "bgg" for the first image and maybe "bg2" for the second. bgg := LOAD IMAGE("testp.png") bg2 := LOAD IMAGE("loveu2p.png") Then you PUT IMAGE bgg A...
by ericomont
Sun Apr 06, 2025 3:46 pm
Forum: BASIC 10Liner Contest - 2025
Topic: 5 Tides at Purple Oyster Beach (TRS-80 Color)
Replies: 1
Views: 86546

5 Tides at Purple Oyster Beach (TRS-80 Color)

Here is my entry on the WILD category. https://bunsen.itch.io/5-tides-at-the-purple-oyster-beach-trs-80-color-computer-by-fued edit:post needs images!! https://i.ibb.co/tTgf0m5J/SCREENSHOT.gif Game is joystick controlled (left). Your goal is to collect the purple oysters as fast you can before the t...
by ericomont
Fri Mar 28, 2025 3:14 pm
Forum: Support
Topic: Help making a basic game for CoCo 2
Replies: 9
Views: 169598

Re: Help making a basic game for CoCo 2

Very nice!
Moves around like butter :D
Image

I haven´t used the ROLL either, chose to have the bitmaps hand positioned.