Search found 12 matches
- Fri May 03, 2024 12:58 pm
- Forum: Announcing new software
- Topic: The Savage Sword of Cocon
- Replies: 0
- Views: 12965
The Savage Sword of Cocon
Hello chaps. This past 20 days I was busy cooking up my very first ugBasic game. It is a sort of Barbarian sword fight game with elements from Prince of Persia, Samurai Shodown and Moonstone. It currently runs on the TRS-80 Color Computer using semigraphics (text mode), needs disk and joystick. Ther...
- Thu Feb 08, 2024 2:33 pm
- Forum: Support
- Topic: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
- Replies: 5
- Views: 8695
Re: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
Where you able to run it? I'm really curious on what could be done with it. I'm not sure we can currently move a bitmap per pixel instead of byte border, but it would be simple to cook a couple extra bitmaps for the tanks to cover for that, if one wants a smoother motion :) I was thinking of taking ...
- Tue Jan 23, 2024 8:01 pm
- Forum: Support
- Topic: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
- Replies: 5
- Views: 8695
Re: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
AAAAma sooory that one is copyrighted!
It is hidden a few images above but I will add here.
It is hidden a few images above but I will add here.
- Tue Jan 23, 2024 2:37 pm
- Forum: Support
- Topic: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
- Replies: 5
- Views: 8695
Re: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
Latest Version! https://i.ibb.co/3vBK62c/06.gif Code should be much easier to understand. Randomicity on number of layer repetition (displayed on the lower right, when available). Layer with tanks! Got rid of the ugly fences. REM --- MAZE GENERATOR V0.2 - FUED 2024 REM --- VARIABLES ----------------...
- Tue Jan 23, 2024 12:56 am
- Forum: Support
- Topic: PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
- Replies: 5
- Views: 8695
PMODE 4 Artifact Colored 8x8 Tileset Scene Maker
After looking at some posts from Allen Huffman on the COCO FB group and on his site: https://subethasoftware.com/2024/01/20/tank-8x8-with-no-flicker-tracks-and-sound/ Here is one of his videos: https://youtu.be/pV6_faXChGo I thought about how would those 8x8 tiles, originally black and white, handle...
- Sat Oct 14, 2023 11:58 pm
- Forum: New features
- Topic: Modern platforms as a target
- Replies: 7
- Views: 10427
Re: Modern platforms as a target
Ah, I think I get it now. Good point! Well, what I can say from personal exp is that the PC market is the usual monster of crowds. Nothing I do on both worlds connect in that sense of "potential player". The niche is more kin to my stuff since I'm that kind of user/player, it seems to resp...
- Sat Oct 14, 2023 10:38 pm
- Forum: New features
- Topic: Modern platforms as a target
- Replies: 7
- Views: 10427
Re: Modern platforms as a target
I fail to understand why. The targets are all well multiple emulated within modern systems for ages. Whatever you produce can be run on modern systems more reliably than games for them itself. You also have the choice of online emulators and multiplatform, one can pack its game with them and voila. ...
- Thu Oct 12, 2023 8:44 pm
- Forum: Support
- Topic: General Game Design - Early Tests
- Replies: 8
- Views: 11110
Re: General Game Design - Early Tests
... it's a wonderful birthday present! :D Nice! I hope you are having a great day! Regarding this problem, it is not really a bug but the program stops execution because it is in an "out of memory" ... Ah great! Gotta put that down on a note. I think I stumbled into something similar some...
- Thu Oct 12, 2023 5:30 am
- Forum: Support
- Topic: General Game Design - Early Tests
- Replies: 8
- Views: 11110
Re: General Game Design - Early Tests
Hey, thanks for the info! The CLS command was not working out of the box as far as I tested, but using the EMPTYTILE worked! Interesting information about the POKEs, I will give it a try too! The variable declaration topic I thought it could leave users a bit confused why it would not work. But what...
- Tue Oct 10, 2023 2:11 pm
- Forum: Support
- Topic: General Game Design - Early Tests
- Replies: 8
- Views: 11110
Re: General Game Design - Early Tests
A bit more playing around with PRINT and POKE. While the later carries the position within itself, PRINT needs to be pointed to an XY coordinate with LOCALE X,Y. The following code will fill the screen printing one yellow block at a time, then it will do the same poking red blocks. REM --- TEXT MODE...