Search found 33 matches

by ericomont
Fri Apr 11, 2025 7:07 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 17026

Re: unexpected

Nice. That is one approach, to test on other platforms occasionally. I have been preferring to do COCO 1/2 stuff only but will soon tackle ZX, MSX and GB, but with different "starting" projects. The current ones I have have too much COCO 1/2 specific stuff to work somewhere else without a ...
by ericomont
Fri Apr 11, 2025 6:00 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 17026

Re: unexpected

line 24 with:
IF k="N" THEN GOTO 27

Should only show next image and text if N is pressed.
Which computer are you doing that for?
by ericomont
Fri Apr 11, 2025 3:00 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 17026

Re: unexpected

Keep both load IMAGES at the start of the code where the first one is. Their variable names must be different, so "bgg" for the first image and maybe "bg2" for the second. bgg := LOAD IMAGE("testp.png") bg2 := LOAD IMAGE("loveu2p.png") Then you PUT IMAGE bgg A...
by ericomont
Sun Apr 06, 2025 3:46 pm
Forum: BASIC 10Liner Contest - 2025
Topic: 5 Tides at Purple Oyster Beach (TRS-80 Color)
Replies: 1
Views: 13233

5 Tides at Purple Oyster Beach (TRS-80 Color)

Here is my entry on the WILD category. https://bunsen.itch.io/5-tides-at-the-purple-oyster-beach-trs-80-color-computer-by-fued edit:post needs images!! https://i.ibb.co/tTgf0m5J/SCREENSHOT.gif Game is joystick controlled (left). Your goal is to collect the purple oysters as fast you can before the t...
by ericomont
Fri Mar 28, 2025 3:14 pm
Forum: Support
Topic: Help making a basic game for CoCo 2
Replies: 9
Views: 92586

Re: Help making a basic game for CoCo 2

Very nice!
Moves around like butter :D
Image

I haven´t used the ROLL either, chose to have the bitmaps hand positioned.
by ericomont
Sat Mar 08, 2025 2:44 pm
Forum: Code snippets
Topic: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
Replies: 6
Views: 122124

Re: Bouncing Balls - Pixel perfect motion blitting (non-sprites)

Thanks Giovanni! There are many ways to achieve smooth motion on position restricted blittings. It all depends on what one wants to do or what the game needs to find the best appropriate technique. My free-intention examples have downsides like objects going over others or a too big of a bitmap for ...
by ericomont
Fri Mar 07, 2025 10:36 pm
Forum: Code snippets
Topic: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
Replies: 6
Views: 122124

Re: Bouncing Balls - Pixel perfect motion blitting (non-sprites)

I also made one last version attempting to make the balls more properly bounce. It works ok, but I just hacked the code. Anyways, This is the result: https://i.ibb.co/8LcJvg7G/MESS.gif And here this one final version: Press any key to start. 'Bouncing Balls v1.2 '--- BOOT bo: SCREEN #14:COLOR #0,#5:...
by ericomont
Fri Mar 07, 2025 10:29 pm
Forum: Code snippets
Topic: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
Replies: 6
Views: 122124

Re: Bouncing Balls - Pixel perfect motion blitting (non-sprites)

Here is the code with all balls moving over a white background. 'Bouncing Balls v1.1 '--- BOOT bo: SCREEN #14:COLOR #0,#5:CLS 3 :'Set PMODE4 / COLOR B&W / Clear screen black b:=LOAD ATLAS("ball.png") FRAME SIZE (24,16) :'Load bitmap and frames '---VARIABLES DIM x(8):DIM y(8) :'Ball X a...
by ericomont
Fri Mar 07, 2025 4:54 am
Forum: Support
Topic: Help making a basic game for CoCo 2
Replies: 9
Views: 92586

Re: Help making a basic game for CoCo 2

Hello back Giovanni,
I made a post on the Snippet session with an example.
It bounces a little ball around the screen in pmode 4 artifact colors.

viewtopic.php?p=364#p364

It should help you doing the pixel perfect motion.
Also, I can't see your posted images.