Search found 36 matches
- Wed May 21, 2025 3:22 am
- Forum: Support
- Topic: text/assci
- Replies: 6
- Views: 2763
Re: text/assci
Unfortunately that editor works only for the TRS-80 Color Computer. The basic export is Disk Extended Color Basic native to that computer. That code will run and display the image if executed on the respective emulator. The code can easily be converted to ugBasic though, and the other save modes wil...
- Tue May 20, 2025 12:40 am
- Forum: Support
- Topic: text/assci
- Replies: 6
- Views: 2763
Re: text/assci
Yeah each machine with their own kind of semigraphics.
Here the online editor (TRS-80 Color Computer or Dragon):
https://daftspaniel.neocities.org/tools/sgeditremix/
Here the online editor (TRS-80 Color Computer or Dragon):
https://daftspaniel.neocities.org/tools/sgeditremix/
- Thu May 15, 2025 8:43 pm
- Forum: Support
- Topic: text/assci
- Replies: 6
- Views: 2763
Re: text/assci
As far as I know doing a PRINT " h " will get to exactly that. You can use @ or AT or LOCATE to position it. You can change fonts and its size. Currently you can't change the character spacing (tracking) but there is a ticket for that support in future. On another front, you can load a set...
- Fri Apr 11, 2025 7:07 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 37146
Re: unexpected
Nice. That is one approach, to test on other platforms occasionally. I have been preferring to do COCO 1/2 stuff only but will soon tackle ZX, MSX and GB, but with different "starting" projects. The current ones I have have too much COCO 1/2 specific stuff to work somewhere else without a ...
- Fri Apr 11, 2025 6:00 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 37146
Re: unexpected
line 24 with:
IF k="N" THEN GOTO 27
Should only show next image and text if N is pressed.
Which computer are you doing that for?
IF k="N" THEN GOTO 27
Should only show next image and text if N is pressed.
Which computer are you doing that for?
- Fri Apr 11, 2025 3:00 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 37146
Re: unexpected
Keep both load IMAGES at the start of the code where the first one is. Their variable names must be different, so "bgg" for the first image and maybe "bg2" for the second. bgg := LOAD IMAGE("testp.png") bg2 := LOAD IMAGE("loveu2p.png") Then you PUT IMAGE bgg A...
- Sun Apr 06, 2025 3:46 pm
- Forum: BASIC 10Liner Contest - 2025
- Topic: 5 Tides at Purple Oyster Beach (TRS-80 Color)
- Replies: 1
- Views: 25768
5 Tides at Purple Oyster Beach (TRS-80 Color)
Here is my entry on the WILD category. https://bunsen.itch.io/5-tides-at-the-purple-oyster-beach-trs-80-color-computer-by-fued edit:post needs images!! https://i.ibb.co/tTgf0m5J/SCREENSHOT.gif Game is joystick controlled (left). Your goal is to collect the purple oysters as fast you can before the t...
- Fri Mar 28, 2025 3:14 pm
- Forum: Support
- Topic: Help making a basic game for CoCo 2
- Replies: 9
- Views: 116783
Re: Help making a basic game for CoCo 2
Very nice!
Moves around like butter

I haven´t used the ROLL either, chose to have the bitmaps hand positioned.
Moves around like butter


I haven´t used the ROLL either, chose to have the bitmaps hand positioned.
- Sat Mar 08, 2025 2:44 pm
- Forum: Code snippets
- Topic: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
- Replies: 6
- Views: 149587
Re: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
Thanks Giovanni! There are many ways to achieve smooth motion on position restricted blittings. It all depends on what one wants to do or what the game needs to find the best appropriate technique. My free-intention examples have downsides like objects going over others or a too big of a bitmap for ...
- Fri Mar 07, 2025 10:36 pm
- Forum: Code snippets
- Topic: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
- Replies: 6
- Views: 149587
Re: Bouncing Balls - Pixel perfect motion blitting (non-sprites)
I also made one last version attempting to make the balls more properly bounce. It works ok, but I just hacked the code. Anyways, This is the result: https://i.ibb.co/8LcJvg7G/MESS.gif And here this one final version: Press any key to start. 'Bouncing Balls v1.2 '--- BOOT bo: SCREEN #14:COLOR #0,#5:...