Search found 14 matches

by zartan917
Wed May 21, 2025 2:31 pm
Forum: Support
Topic: text/assci
Replies: 6
Views: 1426

Re: text/assci

thank you! Ill keep tweaking my ideas :)
by zartan917
Tue May 20, 2025 11:24 pm
Forum: Support
Topic: text/assci
Replies: 6
Views: 1426

Re: text/assci

ooo nice. so if i hit "basic" export , i can paste that into ugbasic would it work for c64 and other platforms (colecovision for instance). do i keep repeating line 10,20 and 100 10 CLEAR2000:DIMT,A:CLS 20 FORT=1024TO1535:READA:POKET,A:NEXT 100 A$=INKEY$:IFA$="" THEN100 for each ...
by zartan917
Thu May 15, 2025 11:39 pm
Forum: Support
Topic: text/assci
Replies: 6
Views: 1426

Re: text/assci

I see. i tried an ascii copyright © but it doesnt show at least on c64, which uses petscii but then other computers dont have petscii. so i saw the link to the art but where is the semigraphic online editor? thank you!
by zartan917
Thu May 15, 2025 3:55 pm
Forum: Support
Topic: text/assci
Replies: 6
Views: 1426

text/assci

hi i have an idea instead of picture graphx im thinking of making art using just text. is there a way to put a letter in the middle with spaces like " h " or another way to create text visuals. if ascii doesnt translate well i can use regular letters. thanks
by zartan917
Fri Apr 18, 2025 1:27 am
Forum: Support
Topic: LET?
Replies: 2
Views: 16771

Re: LET?

thank you for the explanations. I was trying to follow a tutorial to make a *simple* sidescrolling platformer game. I'm not sure if c64 would work or if there can be a link to some working platformer example. Thanks again for clearing things up.
by zartan917
Thu Apr 17, 2025 2:07 pm
Forum: Support
Topic: LET?
Replies: 2
Views: 16771

LET?

Hi Im following a zx basic tutorial with this code: 99 CLS 100 LET y=10: LET x=15 120 LET a$=INKEY$ 130 IF a#="P" AND x<=31 THEN LET x=x+1 140 IF a#="o" AND x>=0 THEN LET x=x-1 170 PRINT AT y,x; "A" but error says unexpected let, expecting end of file. I looked in ugbas...
by zartan917
Fri Apr 11, 2025 6:36 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 36397

Re: unexpected

thank you all. that fixes it. Im doing tests on my personal favorite the c64, but hope to have it for others too. my idea was make a full program then test on other platforms, but is it better to test on others as i go along. Just tried for ZX nothing happened.. thanks.
by zartan917
Fri Apr 11, 2025 3:43 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 36397

Re: unexpected

thanks. ok it getting fixed but i notice no matter what key i press it goes line 27.i tried changing line 24 to if k = "n" but same result. OH, I added a locate which helps the text be shown! 2 CLS 4 bgg := LOAD IMAGE("testp.png") 6 bg2 := LOAD IMAGE("loveu3p.png") 11 P...
by zartan917
Fri Apr 11, 2025 2:01 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 36397

Re: unexpected

hi that works thanks. To build upon it, im trying to have different pictures/text show up on different keypresses. so far no errors but it seems to just jump to the 2nd picture (line 29).. is there a "wait" function i need first? Do i have to keep declaring where to put the pictures (like ...
by zartan917
Fri Apr 11, 2025 3:28 am
Forum: Support
Topic: unexpected
Replies: 9
Views: 36397

Re: unexpected

hi thank you. I pasted code now getting unexected OP_GT whatever that is. I didnt see where to add colons? after the thens?