Search found 5 matches

by skr
Sat Dec 28, 2024 12:36 am
Forum: Other topics
Topic: Just saying hello
Replies: 0
Views: 1969

Just saying hello

?"Hello" :D I´m skr, Atari user since 1979 (VCS 2600) but meanwhile have a huge collection of 8- and 16-Bit-computers and consoles. When Gunnar started the 10-Liners competition (at a meeting in his school where we coded "live" over the weekend), I started programming in BASIC ag...
by skr
Sat Dec 28, 2024 12:16 am
Forum: Support
Topic: How to avoid switching to ug runtime on target?
Replies: 7
Views: 4369

Re: How to avoid switching to ug runtime on target?

Wonderful, this works as expected. Many thanks. :)

Image
by skr
Fri Dec 27, 2024 12:27 pm
Forum: Support
Topic: How to avoid switching to ug runtime on target?
Replies: 7
Views: 4369

Re: How to avoid switching to ug runtime on target?

Thank you very much! That looks like it should. :) When using Atari BASIC, the expected behaviour is to have those colors and actually the cursor on position 2 (POKE 82,2) instead of the very beginning of the line (POKE 82,0). So, using "SCREEN #2" does not translate to GRAPHICS 0 command,...
by skr
Fri Dec 27, 2024 11:30 am
Forum: Support
Topic: How to avoid switching to ug runtime on target?
Replies: 7
Views: 4369

Re: How to avoid switching to ug runtime on target?

From the symptoms your program exhibits, it would appear that the runtime module required to participate in the 10 liner contest is active, but normally it should not be active. Right, I wasn´t aware of it. Now it´s off. :) If you use the command line to compile I´m using IDE only, as cas was askin...
by skr
Fri Dec 27, 2024 9:32 am
Forum: Support
Topic: How to avoid switching to ug runtime on target?
Replies: 7
Views: 4369

How to avoid switching to ug runtime on target?

Hi all, new guy here (you might know me from ABBUC) and trying a "quick start" with ugBasic (especially IDE) The documentation is amazing, but overwhelming and so I ask here ;) Target is Atari XL, and I want a simple Text output on the default text screen. This is my ugBasic code: SCREEN #...