Search found 5 matches
- Sat Dec 28, 2024 12:36 am
- Forum: Other topics
- Topic: Just saying hello
- Replies: 0
- Views: 1969
Just saying hello
?"Hello" :D I´m skr, Atari user since 1979 (VCS 2600) but meanwhile have a huge collection of 8- and 16-Bit-computers and consoles. When Gunnar started the 10-Liners competition (at a meeting in his school where we coded "live" over the weekend), I started programming in BASIC ag...
- Sat Dec 28, 2024 12:16 am
- Forum: Support
- Topic: How to avoid switching to ug runtime on target?
- Replies: 7
- Views: 4369
Re: How to avoid switching to ug runtime on target?
Wonderful, this works as expected. Many thanks.
- Fri Dec 27, 2024 12:27 pm
- Forum: Support
- Topic: How to avoid switching to ug runtime on target?
- Replies: 7
- Views: 4369
Re: How to avoid switching to ug runtime on target?
Thank you very much! That looks like it should. :) When using Atari BASIC, the expected behaviour is to have those colors and actually the cursor on position 2 (POKE 82,2) instead of the very beginning of the line (POKE 82,0). So, using "SCREEN #2" does not translate to GRAPHICS 0 command,...
- Fri Dec 27, 2024 11:30 am
- Forum: Support
- Topic: How to avoid switching to ug runtime on target?
- Replies: 7
- Views: 4369
Re: How to avoid switching to ug runtime on target?
From the symptoms your program exhibits, it would appear that the runtime module required to participate in the 10 liner contest is active, but normally it should not be active. Right, I wasn´t aware of it. Now it´s off. :) If you use the command line to compile I´m using IDE only, as cas was askin...
- Fri Dec 27, 2024 9:32 am
- Forum: Support
- Topic: How to avoid switching to ug runtime on target?
- Replies: 7
- Views: 4369
How to avoid switching to ug runtime on target?
Hi all, new guy here (you might know me from ABBUC) and trying a "quick start" with ugBasic (especially IDE) The documentation is amazing, but overwhelming and so I ask here ;) Target is Atari XL, and I want a simple Text output on the default text screen. This is my ugBasic code: SCREEN #...