Search found 113 matches
- Tue Jun 02, 2026 2:21 pm
- Forum: Support
- Topic: Need an example using tmx tilemap with C64
- Replies: 2
- Views: 3583
Re: Need an example using tmx tilemap with C64
Hi cguardia , and welcome! :) The problem is that the result is not displayed correctly. Sometimes I get something that looks like a zebra pattern, and other times the tiles seem to be drawn incorrectly or with the wrong data. Color processing on the Commodore 64 must conform to the limitations of t...
- Mon Mar 23, 2026 10:37 pm
- Forum: Support
- Topic: How to avoid deploying unused subsystems (video, print) on targets that use only raw hardware?
- Replies: 1
- Views: 7596
Re: How to avoid deploying unused subsystems (video, print) on targets that use only raw hardware?
Hi lucat77 , and welcome! :D is there any mechanism in ugBASIC — a flag, a pragma, or a target configuration — to suppress deployment of unused subsystems (video, audio chip init, etc.) for a target? Something like a minimal/bare-metal mode for targets where the program manages all hardware directly...
- Sun Feb 15, 2026 2:03 pm
- Forum: Support
- Topic: Need help with text scrolling
- Replies: 2
- Views: 4663
Re: Need help with text scrolling
Hi mjassocies , and welcome! How do you do fine scrolling on a text-only screen? On the Commodore 64 (with or without REU) and the Commodore 128, you can use the shift register on the VIC-II, as well as perform coarser software scrolling, and use double buffering to avoid flickering. To achieve this...
- Sun Feb 01, 2026 6:17 pm
- Forum: BASIC 10Liner Contest - 2026
- Topic: INFO AND RULES!
- Replies: 0
- Views: 4129
INFO AND RULES!
[Italian and French follow] :arrow: ENGLISH An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest . Run by Gunnar Kanold since 2011, you can submit game or programs written for any BASIC for 8-bit home computer for which an emulator is available. Some of the en...
- Sun Dec 21, 2025 3:21 pm
- Forum: Support
- Topic: Discrepancies in COLOR constants
- Replies: 4
- Views: 20447
Re: Discrepancies in COLOR constants
Hi pioj ! Is there any example to print bitmap font characters or custom-defined ones provided by a new charset? Yes, of course, there are some basic examples here and here for this type of task. I recommend updating your compiler first, as a related issue with COLDFIX was fixed just this afternoon,...
- Fri Dec 19, 2025 10:12 pm
- Forum: Support
- Topic: Discrepancies in COLOR constants
- Replies: 4
- Views: 20447
Re: Discrepancies in COLOR constants
Hi pioj , here I am again! :D Also, a few examples make use of PNG images but you should clarify when they need to be 2,4,or 16 color for them to work in the guide. Image processing is hardware-dependent. The ugBASIC language provides no abstractions for image processing, ensuring maximum performanc...
- Fri Dec 19, 2025 6:33 pm
- Forum: Support
- Topic: Discrepancies in COLOR constants
- Replies: 4
- Views: 20447
Re: Discrepancies in COLOR constants
Hi pioj , and welcome on the forum! :D Hi guys! I'm joining this topic because I've found discrepancies in the COLOR constants (iex. COLOR WHITE), as they don't seem to match for every platform supported. Check the image, may be related to the thread... First of all, thank you so much for the exampl...
- Sat Dec 13, 2025 6:40 pm
- Forum: Support
- Topic: Help loading c64 multicolour bitmaps?
- Replies: 3
- Views: 6794
Re: Help loading c64 multicolour bitmaps?
Thank you, I updated the code in the IDE so this is the latest First of all, thank you for the example, which allowed me to highlight a bug in the multicolor image conversion routine. So, first of all, I ask you to update the compiler on your online IDE (I don't know if you're using the binary vers...
- Fri Dec 12, 2025 1:53 pm
- Forum: Support
- Topic: Help loading c64 multicolour bitmaps?
- Replies: 3
- Views: 6794
Re: Help loading c64 multicolour bitmaps?
Hi retrogamecoders , and welcome to the forum! :D I'm new to UG and recently added it as a compiler option to my online IDE, but I am failing at adding tutorial examples for users First of all, I'm flattered that you've added ugBASIC to your IDE, and I hope I can help you with the tutorial! Assuming...
- Sat Aug 23, 2025 9:17 am
- Forum: Support
- Topic: C64 Memorys?
- Replies: 3
- Views: 73664
Re: C64 Memorys?
Hi Apidya ! :D 55 KB is available? That is nice and would be nice to have commands like MemoryAvailable as then you make somethings on screen and it would you tell you how many Memory kb you got left. If you are using the UGBASIC-IDE, you can obtain already this information by selecting the "ad...