Search found 93 matches
- Thu Mar 06, 2025 8:16 am
- Forum: Support
- Topic: Help making a basic game for CoCo 2
- Replies: 6
- Views: 31552
Re: Help making a basic game for CoCo 2
Hi Giovani_Gualdi , and welcome! However, I'd like to smooth out the horizontal movement to be more like the vertical movement, it's so smooth. Is there any way to get around this? First of all thank you very much for the code , really interesting! Reading the code, I see that you use the PUT IMAGE ...
- Sat Mar 01, 2025 8:42 pm
- Forum: New features
- Topic: Storage access: files or memory?
- Replies: 10
- Views: 162927
Re: Storage access: files or memory?
Hi ldir_hector , no problem, actually happy to read you! I tried this DLOAD source with a png file of 16*16 pixels only containing red. If the image contains only red pixels, ugBASIC will consider red as the background color, and therefore will set the background color of the entire screen as such.I...
- Thu Feb 20, 2025 10:33 pm
- Forum: New features
- Topic: Storage access: files or memory?
- Replies: 10
- Views: 162927
Re: Storage access: files or memory?
- Thu Feb 20, 2025 10:30 pm
- Forum: Announcing new software
- Topic: Manic Miner tribute
- Replies: 4
- Views: 52049
Re: Manic Miner tribute
Hi ervin ! :D I have created an itch.io page for this project (only my 2nd project uploaded to itch!) Great move! I've seen it and it's really cool, especially the fact that it loads data from disk onto the Amstrad CPC, which was a feature other people were asking about. Now we have a great real exa...
- Thu Feb 20, 2025 6:06 pm
- Forum: Announcing new software
- Topic: Manic Miner tribute
- Replies: 4
- Views: 52049
Re: Manic Miner tribute
Hi ervin , and thank you so much for sharing you experience! Is there a way to attach my code etc to this post? For all the considerations on optimizations and innovative solutions, maybe it's time to open a specific and dedicated thread in the Support area , so that maybe it can give ideas to other...
- Tue Feb 18, 2025 6:30 pm
- Forum: Support
- Topic: AT$ sytax appears to be incorrect
- Replies: 4
- Views: 12951
Re: AT$ sytax appears to be incorrect
Hi jjarrell ! I'll have to update my code snippet I posted after the fix since I posted it with AT$(Y,X) syntax. Ok, problem solved! :D You should be so kind to get the latest COLDFIX ([20250218]), using UGBASIC-IDE or on this page . The syntax is the one described on the manual page ( 16.24 AT (fun...
- Mon Feb 17, 2025 10:39 pm
- Forum: Support
- Topic: AT$ sytax appears to be incorrect
- Replies: 4
- Views: 12951
Re: AT$ sytax appears to be incorrect
Hi jjarrell , and thank you for your bug report! :D This might be a coco 3 thing but it appears AT$(y,x) works correctly instead of AT$(x,y). Actually, there is something that doesn't work well. I'm doing more in-depth tests, to reproduce the anomaly, and I discovered a series of imperfections, rela...
- Mon Feb 10, 2025 5:05 pm
- Forum: Support
- Topic: help reading a string/int pair
- Replies: 5
- Views: 43988
Re: help reading a string/int pair
Hi jjarrell , thank you for the feedback and the example! What do I need to do to get the READ QTY to work in the for/next loop? Sorry for the problem. It was a fault of mine. I introduced a regression, in order to save space on code generation for FOR...NEXT . You need to update your compiler, sinc...
- Fri Feb 07, 2025 11:10 pm
- Forum: Support
- Topic: help reading a string/int pair
- Replies: 5
- Views: 43988
Re: help reading a string/int pair
Hi jjarrell and ervin ! I get an error when compiling this because of the string variable in the READ statement and I assume it has to defining the DATA as a type. How should I correct this to read in the data string/integer pair? First of all, thank you for the code fragment. Actually the compilati...
- Tue Feb 04, 2025 5:52 pm
- Forum: Support
- Topic: simplifying procedure calling
- Replies: 2
- Views: 14634
Re: simplifying procedure calling
Hi jjfarrell!
Just... use it!
The ugBASIC language supports both syntaxes.
Yes, there is.jjarrell wrote: ↑Tue Feb 04, 2025 4:35 pm Is there a way to do accomplish something like this?Code: Select all
results=rollDice[dice$]
Just... use it!

The ugBASIC language supports both syntaxes.