Search found 102 matches

by spotlessmind1975
Mon Jun 30, 2025 9:06 pm
Forum: Support
Topic: POW with float point
Replies: 1
Views: 14

Re: POW with float point

Hi jacknpoe , and welcome! :) When I use EXP and LOG, I have the "Internal method not implemented" error: At the moment the error depends on the fact that the functions LOG() and EXP() are not implemented for the floating point under Zilog Z80 and Sharp SM83 processor, hence the error mess...
by spotlessmind1975
Mon Jun 30, 2025 9:01 pm
Forum: Support
Topic: Games in text mode and collisions
Replies: 2
Views: 21

Re: Games in text mode and collisions

Hi softmosquito , and thank you for your message! :) Here, I wanted, with ugBASIC, to redo the same simple version in character mode. I have a bit of everything but I lack the collision control. In the text version in the 80s I checked if the position where I had to write a character was already occ...
by spotlessmind1975
Thu Apr 17, 2025 8:33 pm
Forum: Support
Topic: LET?
Replies: 2
Views: 18001

Re: LET?

Hi zartan917 ! Hi Im following a zx basic tutorial with this code: I would like to point out that the ugBASIC language is not fully compatible with ZX Basic, due to specific features of the latter, which sometimes deviate from standard BASIC. I.e., PRINT AT is not standard. Therefore, it is necessar...
by spotlessmind1975
Fri Apr 11, 2025 6:13 am
Forum: Support
Topic: unexpected
Replies: 9
Views: 37753

Re: unexpected

Hi zartan917 ! hi thank you. I pasted code now getting unexected OP_GT whatever that is. Sorry, my mistake! Or rather, a copy and paste error. Actually, you should write <> to indicate different, and not < > (i.e. with a space in between). The OP_GT keyword stands for Greater Than OPerator , i.e. th...
by spotlessmind1975
Thu Apr 10, 2025 6:43 pm
Forum: Support
Topic: unexpected
Replies: 9
Views: 37753

Re: unexpected

Hi zartan917 , and welcome! :D but syntax error, unexpected K, expecting end of file. What can I do to fix?? In ugBASIC , variables must start with a lowercase letter. Variables whose names start with an uppercase letter cannot be used. Also, if you want to use IF...ENDIF on multiple lines, you must...
by spotlessmind1975
Sat Mar 29, 2025 7:34 pm
Forum: Support
Topic: Help making a basic game for CoCo 2
Replies: 9
Views: 118007

Re: Help making a basic game for CoCo 2

Hi Giovani_Gualdi!
Giovani_Gualdi wrote: Tue Mar 25, 2025 9:26 pm Here's another part of the space saga
A truly remarkable work, congratulations! :D
by spotlessmind1975
Sat Mar 29, 2025 12:08 am
Forum: Support
Topic: new here. some questions
Replies: 4
Views: 42029

Re: new here. some questions

Hi zartan917 ! First of all thank you so much for the support and the link! When i downloaded ugbasic did it download emulators too? i find i have to set the path to the emulators, are they included or i have to get each one. Emulators are downloaded separately, and are not part of the IDE or ugBASI...
by spotlessmind1975
Fri Mar 28, 2025 10:07 pm
Forum: Support
Topic: new here. some questions
Replies: 4
Views: 42029

Re: new here. some questions

Hi zartan917 , and welcome! :D First of all, thank you so much for the message! im following the tutorials but when i add an image it just shows the name of the image not actual picture. The result you got seems to be the one you get by writing something like: PRINT image where image is the name of ...
by spotlessmind1975
Wed Mar 26, 2025 8:32 pm
Forum: Support
Topic: Description of bit type a bit unclear
Replies: 1
Views: 13136

Re: Description of bit type a bit unclear

Hi Hrundy and welcome! :D it seems to me that the second line is somewhat wrong in the comment. I would think that this stands for "y and 223" (239 is 255-16, not -32)? I think you are right about the comment, but not on the value, that seems not exact. Infact, the HAS NOT BIT instruction ...
by spotlessmind1975
Thu Mar 06, 2025 8:16 am
Forum: Support
Topic: Help making a basic game for CoCo 2
Replies: 9
Views: 118007

Re: Help making a basic game for CoCo 2

Hi Giovani_Gualdi , and welcome! However, I'd like to smooth out the horizontal movement to be more like the vertical movement, it's so smooth. Is there any way to get around this? First of all thank you very much for the code , really interesting! Reading the code, I see that you use the PUT IMAGE ...