Search found 65 matches
- Sat Oct 19, 2024 8:10 pm
- Forum: Support
- Topic: Issues with a 3D plotting routine
- Replies: 1
- Views: 1398
Re: Issues with a 3D plotting routine
Hi lightbeing , and welcome! :D I need some help as I don't know if I'm doing things wrong or there is an issue with the compiler. First of all I ask you to kindly download the latest COLDFIX released today, which contains a series of fixes on the trigonometric section for MOS 6502 processors, as we...
- Fri Oct 18, 2024 8:24 pm
- Forum: New features
- Topic: Storage access: files or memory?
- Replies: 6
- Views: 9200
Re: Storage access: files or memory?
Hi ldir_hector , nice to see you again! I haven't done much with ugBasic till now, but I am glad it's still progressing ! In the meantime, I'm happy to read you again, and yes, it is and I'm trying to carry it forward in my spare time, and despite everything. :D I hope you'll find a way to deal with...
- Thu Aug 01, 2024 8:43 pm
- Forum: Support
- Topic: Memory Map on D32 and D64
- Replies: 1
- Views: 9266
Re: Memory Map on D32 and D64
Hi clovepower ! :) Just double checking if the area from 1024 to 2047 is free to be used as video memory on the Dragon target. As far as I can tell, the compiled program should use memory from address &H2800 (10240 decimal). So that range should not be touched by the program. I suspect that, for...
- Sat Jul 27, 2024 12:01 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 10932
Re: Question about math and data types
Hi clovepower ! Indeed I asked because I knew it must have been easy, like everything in the IDE . :D I will post it as an issue in GitHub, which I think is easier for you to track. Yep, it's been tracked and fixed. But at the moment only for TRS-80 Color Computer 1/2/3 (as a hotfix). For the rest o...
- Thu Jul 25, 2024 8:20 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 10932
Re: Question about math and data types
Hi clovepower ! I do am amazed to see you already implemented this . :mrgreen: Only one thing...how do I access beta?. It is easy! :D Click on Build , then on Options . In the dialog click on Use BETA compiler . Then click on SAVE . From this moment on, the buttons to download the beta will be activ...
- Wed Jul 24, 2024 11:27 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 10932
Re: Question about math and data types
Hi clovepower ! the type of a single-operand expression (like a+b) is the "widest" between the operand types and operands are converted to the wider type, if necessary, before performing the calculation I'm happy to let you know that I just implemented this mechanism on the beta . If you t...
- Wed Jul 24, 2024 6:35 pm
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 10932
Re: Question about math and data types
Hi clovepower ! ahhhhhh, OK, my bad then, It's not like it was exactly a "mistake". In my opinion that is a question of interpretation. Some BASICs, if I remember correctly, allow you to define multiple variables with the same type. But, again in my opinion, it's not a very "BASIC&quo...
- Wed Jul 24, 2024 9:02 am
- Forum: Support
- Topic: Question about math and data types
- Replies: 8
- Views: 10932
Re: Question about math and data types
Hi clovepower , and thank you for the message! :D 1. If a variable is explicitly declared to be of a given type, it is created to be of that type, regardless how it is initialized. You are definitely right! This is not only right, but it is precisely the behavior of ugBASIC . In the example you kind...
- Tue Jul 16, 2024 7:44 am
- Forum: New features
- Topic: Double Buffer for Dragon Target
- Replies: 4
- Views: 13888
Re: Double Buffer for Dragon Target
Hi clovepower ! Is there a way to either implement the double buffer on this platform or at least to specify the size for the screen memory / start address of ugBASIC program? To specify the screen size and starting address you can use the direct access approach, with the caveat that this modificati...
- Sun Jul 14, 2024 9:27 pm
- Forum: New features
- Topic: Double Buffer for Dragon Target
- Replies: 4
- Views: 13888
Re: Double Buffer for Dragon Target
Hi clovepower ! Is there a way to either implement the double buffer on this platform or at least to specify the size for the screen memory / start address of ugBASIC program? I'm happy to let you know that the pragma for defining the starting address of an ugBASIC program has been implemented in to...