Search found 104 matches
- Sat Aug 23, 2025 9:17 am
- Forum: Support
- Topic: C64 Memorys?
- Replies: 3
- Views: 4009
Re: C64 Memorys?
Hi Apidya ! :D 55 KB is available? That is nice and would be nice to have commands like MemoryAvailable as then you make somethings on screen and it would you tell you how many Memory kb you got left. If you are using the UGBASIC-IDE, you can obtain already this information by selecting the "ad...
- Wed Aug 20, 2025 6:21 am
- Forum: Support
- Topic: C64 Memorys?
- Replies: 3
- Views: 4009
Re: C64 Memorys?
Hi Apidya , and welcome on the forum! :D I know C64 Ram is like 44k for Games and 20k for C64 OS. What I would like to know is if I was making Sprites on screen or tilemap on Screen as I would like how many Memory K left. 1) I dont know everythings about ugBasic and C64 Memory. Please can you help m...
- Mon Jun 30, 2025 9:06 pm
- Forum: Support
- Topic: POW with float point
- Replies: 1
- Views: 440
Re: POW with float point
Hi jacknpoe , and welcome! :) When I use EXP and LOG, I have the "Internal method not implemented" error: At the moment the error depends on the fact that the functions LOG() and EXP() are not implemented for the floating point under Zilog Z80 and Sharp SM83 processor, hence the error mess...
- Mon Jun 30, 2025 9:01 pm
- Forum: Support
- Topic: Games in text mode and collisions
- Replies: 2
- Views: 963
Re: Games in text mode and collisions
Hi softmosquito , and thank you for your message! :) Here, I wanted, with ugBASIC, to redo the same simple version in character mode. I have a bit of everything but I lack the collision control. In the text version in the 80s I checked if the position where I had to write a character was already occ...
Re: LET?
Hi zartan917 ! Hi Im following a zx basic tutorial with this code: I would like to point out that the ugBASIC language is not fully compatible with ZX Basic, due to specific features of the latter, which sometimes deviate from standard BASIC. I.e., PRINT AT is not standard. Therefore, it is necessar...
- Fri Apr 11, 2025 6:13 am
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 39118
Re: unexpected
Hi zartan917 ! hi thank you. I pasted code now getting unexected OP_GT whatever that is. Sorry, my mistake! Or rather, a copy and paste error. Actually, you should write <> to indicate different, and not < > (i.e. with a space in between). The OP_GT keyword stands for Greater Than OPerator , i.e. th...
- Thu Apr 10, 2025 6:43 pm
- Forum: Support
- Topic: unexpected
- Replies: 9
- Views: 39118
Re: unexpected
Hi zartan917 , and welcome! :D but syntax error, unexpected K, expecting end of file. What can I do to fix?? In ugBASIC , variables must start with a lowercase letter. Variables whose names start with an uppercase letter cannot be used. Also, if you want to use IF...ENDIF on multiple lines, you must...
- Sat Mar 29, 2025 7:34 pm
- Forum: Support
- Topic: Help making a basic game for CoCo 2
- Replies: 9
- Views: 120553
Re: Help making a basic game for CoCo 2
Hi Giovani_Gualdi!

A truly remarkable work, congratulations!

- Sat Mar 29, 2025 12:08 am
- Forum: Support
- Topic: new here. some questions
- Replies: 4
- Views: 42717
Re: new here. some questions
Hi zartan917 ! First of all thank you so much for the support and the link! When i downloaded ugbasic did it download emulators too? i find i have to set the path to the emulators, are they included or i have to get each one. Emulators are downloaded separately, and are not part of the IDE or ugBASI...
- Fri Mar 28, 2025 10:07 pm
- Forum: Support
- Topic: new here. some questions
- Replies: 4
- Views: 42717
Re: new here. some questions
Hi zartan917 , and welcome! :D First of all, thank you so much for the message! im following the tutorials but when i add an image it just shows the name of the image not actual picture. The result you got seems to be the one you get by writing something like: PRINT image where image is the name of ...