Search found 109 matches

by spotlessmind1975
Sun Dec 21, 2025 3:21 pm
Forum: Support
Topic: Discrepancies in COLOR constants
Replies: 4
Views: 109

Re: Discrepancies in COLOR constants

Hi pioj ! Is there any example to print bitmap font characters or custom-defined ones provided by a new charset? Yes, of course, there are some basic examples here and here for this type of task. I recommend updating your compiler first, as a related issue with COLDFIX was fixed just this afternoon,...
by spotlessmind1975
Fri Dec 19, 2025 10:12 pm
Forum: Support
Topic: Discrepancies in COLOR constants
Replies: 4
Views: 109

Re: Discrepancies in COLOR constants

Hi pioj , here I am again! :D Also, a few examples make use of PNG images but you should clarify when they need to be 2,4,or 16 color for them to work in the guide. Image processing is hardware-dependent. The ugBASIC language provides no abstractions for image processing, ensuring maximum performanc...
by spotlessmind1975
Fri Dec 19, 2025 6:33 pm
Forum: Support
Topic: Discrepancies in COLOR constants
Replies: 4
Views: 109

Re: Discrepancies in COLOR constants

Hi pioj , and welcome on the forum! :D Hi guys! I'm joining this topic because I've found discrepancies in the COLOR constants (iex. COLOR WHITE), as they don't seem to match for every platform supported. Check the image, may be related to the thread... First of all, thank you so much for the exampl...
by spotlessmind1975
Sat Dec 13, 2025 6:40 pm
Forum: Support
Topic: Help loading c64 multicolour bitmaps?
Replies: 3
Views: 158

Re: Help loading c64 multicolour bitmaps?

Thank you, I updated the code in the IDE so this is the latest First of all, thank you for the example, which allowed me to highlight a bug in the multicolor image conversion routine. So, first of all, I ask you to update the compiler on your online IDE (I don't know if you're using the binary vers...
by spotlessmind1975
Fri Dec 12, 2025 1:53 pm
Forum: Support
Topic: Help loading c64 multicolour bitmaps?
Replies: 3
Views: 158

Re: Help loading c64 multicolour bitmaps?

Hi retrogamecoders , and welcome to the forum! :D I'm new to UG and recently added it as a compiler option to my online IDE, but I am failing at adding tutorial examples for users First of all, I'm flattered that you've added ugBASIC to your IDE, and I hope I can help you with the tutorial! Assuming...
by spotlessmind1975
Sat Aug 23, 2025 9:17 am
Forum: Support
Topic: C64 Memorys?
Replies: 3
Views: 63578

Re: C64 Memorys?

Hi Apidya ! :D 55 KB is available? That is nice and would be nice to have commands like MemoryAvailable as then you make somethings on screen and it would you tell you how many Memory kb you got left. If you are using the UGBASIC-IDE, you can obtain already this information by selecting the "ad...
by spotlessmind1975
Wed Aug 20, 2025 6:21 am
Forum: Support
Topic: C64 Memorys?
Replies: 3
Views: 63578

Re: C64 Memorys?

Hi Apidya , and welcome on the forum! :D I know C64 Ram is like 44k for Games and 20k for C64 OS. What I would like to know is if I was making Sprites on screen or tilemap on Screen as I would like how many Memory K left. 1) I dont know everythings about ugBasic and C64 Memory. Please can you help m...
by spotlessmind1975
Mon Jun 30, 2025 9:06 pm
Forum: Support
Topic: POW with float point
Replies: 1
Views: 6931

Re: POW with float point

Hi jacknpoe , and welcome! :) When I use EXP and LOG, I have the "Internal method not implemented" error: At the moment the error depends on the fact that the functions LOG() and EXP() are not implemented for the floating point under Zilog Z80 and Sharp SM83 processor, hence the error mess...
by spotlessmind1975
Mon Jun 30, 2025 9:01 pm
Forum: Support
Topic: Games in text mode and collisions
Replies: 2
Views: 40856

Re: Games in text mode and collisions

Hi softmosquito , and thank you for your message! :) Here, I wanted, with ugBASIC, to redo the same simple version in character mode. I have a bit of everything but I lack the collision control. In the text version in the 80s I checked if the position where I had to write a character was already occ...
by spotlessmind1975
Thu Apr 17, 2025 8:33 pm
Forum: Support
Topic: LET?
Replies: 2
Views: 268684

Re: LET?

Hi zartan917 ! Hi Im following a zx basic tutorial with this code: I would like to point out that the ugBASIC language is not fully compatible with ZX Basic, due to specific features of the latter, which sometimes deviate from standard BASIC. I.e., PRINT AT is not standard. Therefore, it is necessar...