Search found 109 matches
- Sun Dec 21, 2025 3:21 pm
- Forum: Support
- Topic: Discrepancies in COLOR constants
- Replies: 4
- Views: 109
Re: Discrepancies in COLOR constants
Hi pioj ! Is there any example to print bitmap font characters or custom-defined ones provided by a new charset? Yes, of course, there are some basic examples here and here for this type of task. I recommend updating your compiler first, as a related issue with COLDFIX was fixed just this afternoon,...
- Fri Dec 19, 2025 10:12 pm
- Forum: Support
- Topic: Discrepancies in COLOR constants
- Replies: 4
- Views: 109
Re: Discrepancies in COLOR constants
Hi pioj , here I am again! :D Also, a few examples make use of PNG images but you should clarify when they need to be 2,4,or 16 color for them to work in the guide. Image processing is hardware-dependent. The ugBASIC language provides no abstractions for image processing, ensuring maximum performanc...
- Fri Dec 19, 2025 6:33 pm
- Forum: Support
- Topic: Discrepancies in COLOR constants
- Replies: 4
- Views: 109
Re: Discrepancies in COLOR constants
Hi pioj , and welcome on the forum! :D Hi guys! I'm joining this topic because I've found discrepancies in the COLOR constants (iex. COLOR WHITE), as they don't seem to match for every platform supported. Check the image, may be related to the thread... First of all, thank you so much for the exampl...
- Sat Dec 13, 2025 6:40 pm
- Forum: Support
- Topic: Help loading c64 multicolour bitmaps?
- Replies: 3
- Views: 158
Re: Help loading c64 multicolour bitmaps?
Thank you, I updated the code in the IDE so this is the latest First of all, thank you for the example, which allowed me to highlight a bug in the multicolor image conversion routine. So, first of all, I ask you to update the compiler on your online IDE (I don't know if you're using the binary vers...
- Fri Dec 12, 2025 1:53 pm
- Forum: Support
- Topic: Help loading c64 multicolour bitmaps?
- Replies: 3
- Views: 158
Re: Help loading c64 multicolour bitmaps?
Hi retrogamecoders , and welcome to the forum! :D I'm new to UG and recently added it as a compiler option to my online IDE, but I am failing at adding tutorial examples for users First of all, I'm flattered that you've added ugBASIC to your IDE, and I hope I can help you with the tutorial! Assuming...
- Sat Aug 23, 2025 9:17 am
- Forum: Support
- Topic: C64 Memorys?
- Replies: 3
- Views: 63578
Re: C64 Memorys?
Hi Apidya ! :D 55 KB is available? That is nice and would be nice to have commands like MemoryAvailable as then you make somethings on screen and it would you tell you how many Memory kb you got left. If you are using the UGBASIC-IDE, you can obtain already this information by selecting the "ad...
- Wed Aug 20, 2025 6:21 am
- Forum: Support
- Topic: C64 Memorys?
- Replies: 3
- Views: 63578
Re: C64 Memorys?
Hi Apidya , and welcome on the forum! :D I know C64 Ram is like 44k for Games and 20k for C64 OS. What I would like to know is if I was making Sprites on screen or tilemap on Screen as I would like how many Memory K left. 1) I dont know everythings about ugBasic and C64 Memory. Please can you help m...
- Mon Jun 30, 2025 9:06 pm
- Forum: Support
- Topic: POW with float point
- Replies: 1
- Views: 6931
Re: POW with float point
Hi jacknpoe , and welcome! :) When I use EXP and LOG, I have the "Internal method not implemented" error: At the moment the error depends on the fact that the functions LOG() and EXP() are not implemented for the floating point under Zilog Z80 and Sharp SM83 processor, hence the error mess...
- Mon Jun 30, 2025 9:01 pm
- Forum: Support
- Topic: Games in text mode and collisions
- Replies: 2
- Views: 40856
Re: Games in text mode and collisions
Hi softmosquito , and thank you for your message! :) Here, I wanted, with ugBASIC, to redo the same simple version in character mode. I have a bit of everything but I lack the collision control. In the text version in the 80s I checked if the position where I had to write a character was already occ...
Re: LET?
Hi zartan917 ! Hi Im following a zx basic tutorial with this code: I would like to point out that the ugBASIC language is not fully compatible with ZX Basic, due to specific features of the latter, which sometimes deviate from standard BASIC. I.e., PRINT AT is not standard. Therefore, it is necessar...